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Author Topic: Brightlanders Guild  (Read 427 times)

RaWolfe

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Brightlanders Guild
« on: November 27, 2019, 07:47:48 PM »

The Brightlanders guild was founded in 51 Tralirs in the city of Alderworth and is considered a founding and important guild towards the economic standing of the city. Brightlanders is a merchant guild that is in charge of most economical trading outside of the city and controls the markets in Alderworth to oversee it and keep fairness in check. They do expeditions to travel towards different cities and trade with them to build up a good relationship. They are seen as the diplomats of Alderworth.

About the Brightlanders Guild

The current guild master of the Brightlanders is Lucinda Geneve Fordham. Fordham is a pride woman that loves to wear many hats if possible, she is kind and friendly but her diplomatic and merchant skills are not to underestimate as you will find yourself in debt within a week. Fordham is part of the Aegis Council that advises the main city administration and creates the quests for the adventurers.

Brightlanders Guild owns various buildings in Alderworth, but their main base is located at Murbert Estate which lays in North Creolluc district. The estate functions partly as a hotel for VIPs that travel from far, as storage for their trade ware and as a general meeting area to act as a neutral zone for any conference.

Membership Criteria

To join the Brightlanders, you sign up at their register as a merchant or as an explorer and can start to attend any training that you wish would enrich your knowledge. You will be a full-fledged member after a period of 3 Tralirs, the reason for this is that you are entrusted with lot of capital goods when being a full member of the guild. 

Plausible quest from Brightlanders:
  • Hidden on pace: A childhood friend claims a young guy lives right above an ancient, hidden treasure. If assistance is provided, the treasure will be shared and this 'treasure hunter' will provide all the needed tools. Distrustful of both this situation and of this childhood friend, the young guy somewhat gladly agrees to the proposal, there's no knowing what the right choice is anyway, so it's best to make one fast.
  • Different Spy:A strange woman claims the young girl is now the citizen of a different country. The old country has just been taken over by an enemy force, everybody who wishes to leave this new nation has 3 days to do so. Concerned of the situation and a little distrustful of this strange woman, the young girl somewhat keenly agrees to the proposal, if anything this will at least speed things up, for better and for worse.

Benefits of being a member
  • Access to the library
  • Access to the trading markets
  • Always ability to sleep with a low charge at estate grounds
  • Allowed to enter the estate and make use of all facilities
« Last Edit: December 04, 2019, 01:42:31 PM by RaWolfe »

RaWolfe

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Re: Brightlanders Guild
« Reply #1 on: January 08, 2020, 11:03:10 AM »
Approved as canon for the Exonia Foundation