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Author Topic: Fighter  (Read 560 times)

RaWolfe

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Fighter
« on: January 13, 2020, 07:30:36 AM »
Class Details

The fighter is a warrior who places themselves in harm's way to protect their allies. Sword in hand and shield held steady, the fighter shrugs off devastating attacks and retaliates with vengeance. Some fighters feel drawn to use their training as adventurers. The dungeon delving, monster-slaying, and other dangerous work common among adventurers is second nature for a fighter, not all that different from the life he or she left behind. There are greater risks, perhaps, but also much greater rewards. For Exonia, they are found mostly in fight related guilds such as Sunbrawlers in Alderworth.

Creating Fighter

Within the reach of creating your character, the Sunbrawlers Guild is the best approach to create your character. The guild might be relatively young, but they train the best soldiers that even join the guards of the city itself. Sunbrawlers is so far only known in Alderworth, but they do seek to expand their territory into the human kingdoms to the west.

To become a fighter is to train every single day, learn from practical situations such as training, duals, tournaments, patrols and of course adventures. For a fighter is the only way to move up in rank, by showing what you can do. No big words, but acts and while Sunbrawlers is not very big, this idealism is found in most fighter guilds throughout Exonia. To keep in mind is that fighters are drawn to big challenges, but keep your head in the game as some challenges might be too big for you and its quite common that fighters with big ego find death sooner then wiser fighters.

A fighter, same as most classes, begins at Bronze level and your character requires to go through a series of quests to upgrade your level or in Exonia your rank. You can start your training in Alderworth by joining the Sunbrawlers Guild and pass their test in the handle of weapons and fighting. Keep in mind that magic users or sensitives are usually not accepted into this guild, but the Master of Arms can make an exception (discus with staff). After this, your training begins at Highfoot Stockade grounds. You will learn by doing, so you are allowed after one Tralirs to travel for quest and earn experience.

The equipment for a fighter is usually a sword, ax, shield, bow, spear and some smaller weaponry like a slinger and knives. Keep in mind that you got two hands, so it's one weapon, one defense weapon, and a small weapon. Not all weapons! The armor is medium or heavy and got the Sunbrawlers logo on the right side of the chest. You will not be able to use a staff or mace as this is not taught to you at the Sunbrawlers Guild.

A fighter can use cantraps as this more manipulates the environment magic then use it. Spells are a no-go for this class. Again the staff can be approached for any character ideas.

Additional information

If you choose to go on the independent path, which is a possibility, you require to give a rough idea and DM the staff about it. The staff can give you alternative ideas to maybe edit it to fit more to our setting. It is rare, but a staff member can reject your character as it is not meeting our standards of what we believe is Exonia.
« Last Edit: January 30, 2020, 10:34:32 AM by RaWolfe »

RaWolfe

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Re: Fighter
« Reply #1 on: January 30, 2020, 10:15:44 PM »
Levels
The Fighter begins at the bronze level. With each level, she gains certain inherent abilities, has access to certain equipment, and can take certain quests specific to her class and level.

Bronze level

Cleave -- Deliver a threefold attack to enemies in a cone before you, dealing physical damage each hit.

Block -- Raise your shield, absorbing damage from the front of you will protect you mostly from the damage, however, you still can receive the half of the given damage per hit.

Shield Slam -- Deal physical damage to enemies in a line before you. 

Knee Breaker -- In training, you will learn how to deal with physical damage to the enemy in combat, knee breaking is one of these.

Endurance of Brawlers -- You are able to move faster, your stamina holds out longer and you don't get tired like other classes. You have a 25% advantage.

Silver Level

Endurance of Brawlers -- You are able to move faster, your stamina holds out longer and you don't get tired like other classes. You have a 50% advantage.

Bull Charge -- Lunge at the enemy dealing physical damage by charging the enemy with a shield or other object and knocking them back.

Dungeoneering -- You can detect easy secret doors and triggers, see traps, and collect artifacts.

Guarded Strike -- You manage to defend your team member and with a swift move, that you learned at the Sunbrawlers, deal physical damage to the enemy.

A Third Charm -- The new gained experience in the field and at the Sunbrawlers training area, you learned how to quickly stab with your sword three times. 

Gold level

Endurance of Brawlers -- You are able to move faster, your stamina holds out longer and you don't get tired like other classes. You have a 75% advantage.

Dig In -- Take up a defensive position behind your shield, absorbing damage from all directions for a good 3 minutes, you take no damage. However, you may not move or attack while under being in this position. 

Bladed Rampart -- A technic that makes you able to charge your sword with magic that electrifies it and decreases the damage taken by at least 30% and deal physical damage to the attackers whenever you take damage.

Fighter's Challenge -- With a focused mind, speaking a few ancient words you are able to restore your stamina with 50% instantly.

Platinum level

Linebreaker - Lung at the enemy dealing physical damage to enemies as you strike them with your weapon. This has a stunning effect on them.

Critical Delection -- Whenever a fighter deflects an attack, you recover some stamina as your mind is at peace and your breathing technics improved. You are able to dodge any attack within your range for at least 3 to 5 minutes.

Momentum -- Bull Charge no longer knocks targets, but deals such amount of additional damage to the enemy that the person is most likely unable to continue the fight. However, the chance you can repeat that action is slim...you require to rest for at least a day. In other words, the attack is powerful, but cost a lot of stamina.

Heavier Slash -- The fighter is able to do a combination attack that starts with a regular attack and is then followed up by the heavy slash. This attack does additional double damage to the person.

Diament level

Endurance of Brawlers -- You are able to move faster, your stamina holds out longer and you don't get tired like other classes. You have a 95% advantage.

Shockwave -- The Fighter charges the enemy, jumps and while going or the land puts the sword into the ground charge with magic that results in a shockwave. Physical damage to enemies in a line before him.

Crushing Blows -- Whenever you attack you have a chance to deal a crushing blow to your enemy shattering their shields into bits. This attack works also on light and medium armor.

Onslaught -- You are able to stay calm, focused and breath at ease. You are able to pick the enemy out better and take them out. This technic makes you able to strike 5 enemies quickly and with precision. However, you need an hour to be able to use it again.

RaWolfe

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Re: Fighter
« Reply #2 on: January 31, 2020, 09:01:42 PM »
Approved as canon for the Exonia Foundation